![]() If you can get a bit of health recovery as well that can reduce how many potions you're using since you can somewhat heal up between gropus of mobs. ![]() (IMO) Armor and such, focus on getting vitality and focus upgrades, and then whatever elemental defense is appropriate for the areas you're in. Also, once you get enough focus, you won't be doing normal attacks hardly at all, so the slight advantage of ranged attacks isn't really worth it. Two wands are sometimes better if you're going to be doing normal attacks, but since your spells go off of your main hand weapon's overall damage, each hit will do a lot less, and you don't want to waste mana on weaker spells, you'll blow half your money on potions that way. I stick to a staff for the higher base damage for spells. If I need an extra point or two of dex or vit for some armor, I'll go with that, if enemies aren't melting quite fast enough, mabye bump up focus to 4 or 5 points for a couple of levels. I like to do 3 points of focus, and 1 into dexterity and vitality until about level 15, then 3 focus, 2 vitality as my general rule. If you want to do damage, and lots of it, just focus on focus. ![]()
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September 2023
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